SEASON ONE · THE SET
Players Guide
The complete Season One checklist — every pilot, every program, every team card, every tier. A collector’s guide to the full set across all twelve franchises of the Pilot League.
195 pilots·12 team cards·55 playing cards·621 cards·20 programs·12 franchises
HOW IT PLAYS
MODES
- 🪖 Helmet — touchdowns
- 👟 Cleats — yards
- 🧤 Gloves — receptions
TIERS
- Tier 1 — ×1.25
- Tier 2 — ×1.5
- Tier 3 — ×2.0
THE CROWN
Hold your cards through the season to earn a share of the season-long prize pool.
PROGRAM DIRECTORY
Every pilot runs one of 20 programs — an archetype that defines how the card scores. Grouped by position.
QUARTERBACKS
Speed Dual-Threat
Power Dual-Threat
Off-Script Creator
Vertical Pocket Passer
Rhythm Distributor
RUNNING BACKS
All-Purpose Weapon
Power Workhorse
Contact-Balance Cutter
Breakaway Runner
WIDE RECEIVERS
Complete Alpha
Power/YAC
Speed/Field-Stretcher
Route Technician
Boundary X
TIGHT ENDS
Move/Big Slot
Chain-Moving Y
Complete Two-Way
THE SET
The full checklist, program by program. Each program collects its pilots from across the league — tagged with their franchise — and every pilot shows the tiers minted for it: Tier 1, Tier 2, and Tier 3.
Greyed and marked * — out of the packs right now. A pilot comes out while he is hurt or not playing, so a rip cannot hand you a card that will not score, and goes back in when he does. The cards still exist and still count toward the set; you just cannot pull one today. 18 pilots are out.
Team cards are not in full, half or single packs. They come from the Franchise Pack, which pairs one with a Tier 1 of the same franchise.
SHIESTY
QBSpeed Dual-Threat














GAGE
QBPower Dual-Threat





GLITCH
QBOff-Script Creator

















ARCHER
QBVertical Pocket Passer














MAESTRO
QBRhythm Distributor

















FREE
QBReclamation QB























OG
QBCannon-Arm Veteran





FLEX
RBAll-Purpose Weapon















































MACK
RBPower Workhorse


















































RICOCHET
RBContact-Balance Cutter






































GHOST
RBBreakaway Runner









































ALPHY
WRComplete Alpha
































STEELE
WRPower/YAC























BOOK
WRSpeed/Field-Stretcher
































TANGO
WRRoute Technician





















































REEF
WRBoundary X









































BANKS
WRChain-Mover























X
TEMove/Big Slot






































MATTE
TEChain-Moving Y


























DEEBO
TEComplete Two-Way


























TEAM CARDS
D/STOne per franchise · scores from its own defence and kicker



































THE 54
PLAYING CARDSA full deck — ranks, suits and two jokers. Every card runs all three modes.




































































































































































Helmet, gloves and cleats run in rotation down every card’s print run — the copy you hold shows which one it is.
SUNDAES
TIER 4 · 1 OF 1One copy each, pulled only from a God Pack.
























A Sundae has no fixed mode. Its multiplier lands on whichever of helmet, gloves or cleats scores highest for that player that week.
SEASON ONE · THE COMPLETE SET
195 pilots·12 team cards·55 playing cards·621 cards·20 programs·12 franchises
Hold the set. Chase the Crown.