PILOT LEAGUE · HOW TO PLAY

OWN THE CARD.
PLAY THE CARD.

You collect cards, then enter them in weekly contests. Your cards score from real NFL results, and the card itself decides how much those results are worth. Entering costs nothing — if you own the cards, you can play.

THE WHOLE GAME

  1. Load your account.USDC, CASH or SOL on Solana.
  2. Rip.A pack, half a pack, or one card.
  3. Set your lineup.Play the cards you own. Entry is free.
  4. Your cards score on real NFL play.Whatever your players do on Sunday.
  5. Cards carry scoring multipliers.Some cards are worth more than others.

That is the game. Everything below is the detail.

1

Get some cards

Cards come in packs, and you can take a whole one, half of one, or a single rip. Every card is minted on Solana and is yours — hold it, play it, or sell it on the marketplace.

Rip them on the packs page. If your balance is empty, load it first: Add Funds takes USDC, CASH or SOL on Solana, at an address that is yours, and your balance moves as soon as it lands.

Season One is a fixed print. When the packs are gone, they are gone.

2

What's on a card

Every card has a real NFL player attached to it, called its pilot. Whatever your pilot does on Sunday, your card scores.

Josh Allen flies GAGE #17 for the Beekeepers. Tanner McKee flies GAGE #1 for the Thorns. Two cards, two pilots.

3

Tier decides how much it counts

The same card is printed at three tiers. The art changes, the print run shrinks, and the multiplier grows. That multiplier does not lift your whole score — it lifts one slice of it, and the card’s mode picks which slice.

Tier 1 example

Tier 1

×1.25

21 printed per card

Tier 2 example

Tier 2

×1.5

9 printed per card

Tier 3 example

Tier 3

×2

3 printed per card

4

Mode decides what it rewards

Every card is one of three modes, set by its serial number. The mode names the category your tier multiplier lifts — touchdowns, catches or yards. So the same pilot in the same week is worth more on one of your cards than another, and which one you start is a real decision.

Helmet

boosts Scores

Every touchdown counts 6, thrown as well as run or caught, and a two-point conversion counts 2.

Gloves

boosts Catches

Receptions. A QB does not catch, so theirs counts completions at 0.5 each.

Cleats

boosts Yards

Passing, rushing and receiving yardage.

5

How a card scores

Every card in your lineup scores the same way:

pilot’s fantasy points+(points in the mode’s category×the extra your tier adds)

Worked through: a receiver goes for 100 yards, a touchdown and 8 catches — 24.0 points in full PPR. On a Tier 3 Cleats card, the yardage slice is 10 of those points and Tier 3 pays double, so it adds 10 more. The card scores 34. The same pilot on a Tier 1 Helmet card adds a quarter of his 6 touchdown points, and scores 25.5.

Team cards score differently. A team card is a franchise, so it scores that franchise’s own defence and kicker — everything standard PPR gives a D/ST, plus every field goal and extra point its kicker makes. Its mode then counts one group of plays for more: Helmet 2.5× on sacks, safeties and defensive touchdowns; Gloves 3× on interceptions, fumble recoveries and blocked kicks; Cleats 1.5× on the kicker’s points. The bigger a group’s normal haul, the smaller its multiplier, so the three modes are worth about the same across a season and differ in how often they pay.

A team card’s tier adds one point per card in your lineup at Tier 3, half a point at Tier 2 — +8 and +4 in an eight-card lineup, +4 and +2 in the four-card Franchise. It scales with the lineup so a tier is worth the same share of any entry, and it adds rather than multiplies: the team slot is compulsory in an eight-card lineup and only 36 Tier 3 team cards exist in the whole set, so a multiplier there would settle contests before a single player was picked.

Worked through: in Week 1 the Bluehands’ defence scored 20 and their kicker 7 — 27 to start. Ten of those points came from Helmet plays (four sacks, one defensive touchdown), and Helmet counts them two and a half times, adding 15 more, for 42 on a Tier 1 — 46 on a Tier 2, 50 on a Tier 3 in an eight-card lineup. The same card scored 35 in Gloves and 30.5 in Cleats.

Full PPR. No win bonus is in effect: a bonus for winning the franchise matchup is planned, added once the week’s games are finished, and published here before it counts toward anything. Season One scoring is still being tuned — anything here can change, and changes are published before they count.

6

Enter a contest

Pick a contest in the Locker Room and it reshapes the lineup to what it asks for. There is no entry fee anywhere in the League. The only requirement is owning cards that fit. A card can only be in one live entry at a time.

Primetime

FREE ENTRY

  • 5-card lineup
  • 33 eligible pilots

Tier-jerker

FREE ENTRY

  • 7-card lineup
  • Tier 1 only

The Main Event

FREE ENTRY

  • 8-card lineup

Mini

FREE ENTRY

  • 4-card lineup

Badugi

FREE ENTRY

  • from The 54
  • pick 4 cards
  • one of each suit
  • no pairs

Red vs Black

FREE ENTRY

  • from The 54
  • pick 3 cards
  • all one colour · ♠♣ = 2 QB + 1 TE, ♥♦ = any 3 RB/WR
  • Tier 1 only

Tier 1 Mini

FREE ENTRY

  • 5-card lineup
  • Tier 1 only

Franchise

FREE ENTRY

  • 1 team card + 3 players
  • same franchise
  • no repeats
  • one QB

8 contests are open right now. Prize pools are on the board in the Locker Room, and prizes land in your account balance.

7

Chase the Crown

Weekly contests are the short game — the Crown is the whole season. Every pilot in the set is ranked at its position by the real fantasy points its NFL player scores, all season long.

When the season ends, the #1 QB, RB, WR and TE are crowned — the Kings of the set. The Crown pool — built up every week all season — pays out to everyone holding a crowned pilot’s card, per card you own: hold three copies of the King, get paid three times — and a god copy pays more than a color, a color more than a pewter.

No lineup, no entry. You hold the right cards and let the season crown them — the board shows the race all year, and the name on top at the final buzzer wears the crown.